
Tara Tyrael
Heavy Armoury Industries
156
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Posted - 2014.02.14 19:30:00 -
[1] - Quote
Marlona Sky wrote:I recently outlined an idea on changing the way we do teleportation in the game. In a way, power projection. The details can be found in my blog, Reversal of Fortune. Cancers of EVE Online: TeleportationWhile it is a long read, I feel it is important to take in the scope of everything that is involved. Please try not to be hung up on one aspect of it and really think about the big picture and how your operations, your enemies and the game in general would change with this change. Apologies if the blog format wreaks of noob mistakes, it is my first attempt at blogging and any feedback on improving the experience is always welcome via the site and or evemail. 
I've read this and I was like, yea, another one of stupid whines. But after reading your blog, you are right, this current power projection system is not great solution. I don't like your idea of fixing it though, seems a bit far fetched, but from all ideas I've ever read yours isn't bad.
Lore wise I can see something more of a increased cyno usage has created some sort of "insert_fancy_word" interference with all capsule technology and their ability to communicate and flow information and tie new jumps and all that into synchronization strength of each capsuleer.
Pretty much same as you proposed, but I would leave current times for jump clones OR using your synchronization strength which takes 24 hours to charge 100% Everything else when you jump would use that sync, even using gates for example take: 0.01% regular gate 0.5% jump clones per light year 0.5% covert ops bridge -> advanced technology and currently one of best tactics small groups can use on large 1% using your own ship jump drive 5% titan bridge per light year (please take in mind I have done no calculations, this is only figurative speech)
Also, I would keep the option to force jump (all but clone jump) even if your sync isn't enough (you get fancy menu asking if you are sure) and you can accept it, but you have only like 20% chance to get to the cyno, there is 80% chance you will end up at random sun in range of your drives/bridge (cynos work by creating gravitational fields from what I understand, so if your sync strength is low your sensory can't make difference between real cyno and other large objects like suns).
This would add whole new gameplay experience into the game, from people having to slowboat, not being able to defend one half of null space in 10 minutes deployment time and occasional ships jumping out of no where at sun who knows where and having no sync to safely get but have the choose to remain there to gather some sync or to chose to try again for better option
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